![]() Retinue cost and reinforce rate has been reduced/buffed a very large amount to bring it back to how retinues used to be where your retinue cap is valuable and not just a huge waste of money this mod is made with Crusader Kings 2 version "3.2. ![]() This will be corrected in the next version. Retinue cap has been rebalanced the goal was to make it so the HRE can’t win every war with only its retinue but and little counts and dukes don’t all have retinues but medium sized kingdoms like England, France, Scotland, can still create retinues to complement their main force or just fight little wars When hovering over 'Current retinue cap usage' in the Military>Retinue tab, some information will be cut off due to lack of space. ![]() Normal retinue bonuses are now 20% attack 20% defense 10% moraleĮxcept for light infantry archers and horse archers they don’t get bonus moraleīecause they shouldn’t be tanking in the melee phase they should run insteadĬultural retinues get a +10% to all stats so Scottish Pikemen getĪnd so do the Italians and all the other cultures with Pikemen retinue To find character IDs, type the charinfo command into the console. If you can't open the console, or need help using it, see our CK2 console help page. Re: Crusader Kings II (圆4) v3.3. Send commands by typing them into the console and hitting ENTER on your keyboard. Normalizes all retinues to 100 units of the same type elephants are 10 this is to allow players better control of their army composition and is what makes this mod "Flexible" To open the console in Crusader Kings 2, press the (grave) key on your keyboard. ![]()
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